Board Games In SpongeBob Squarepants

Certified Public Accountant 
It is a board game with different areas like a symbol of a dollar, papers, and other things, and is too complicated for SpongeBob and Patrick to understand. The game includes its own rule book.

Three Deadly Challenges 
The game has three players. On the board there is a bull, a knight on a horse, a tower, and a 12 sided die. The objective of the game is to beat the player who challenged the other players in 3 challenges. These challenges include a sword duel, a bull fight, and a jousting match.

Pretzel Pals 
The outside of the box is white and shows an image of two salted pretzels, with the game's name written in blue, red, and yellow lettering. When opened, the board map consists of many turns and twists.
  • Rules
  1. The game is played by putting arms, legs, and other body parts on various colored squares on the board.

Eels and Escalators 
The game has two players. On the board are four eels, three 3D escalator pieces, a start, and a finish line. The concept is for the player to make it to the finish point before their opponent. By rolling a pair of dice, they move a certain amount of spaces each turn. Instead of numbers, the dice has three sides with one eel each, and three sides with one escalator each. If they land on the eels, they'll be moved back a certain number of spaces by riding the closest eel, closer to the starting point. If they get an escalator, you ride the nearest escalator, moving you upward and towards the finish.
  • Rules
  1. If the player rolls two eels, they move down the board towards the eels. If the player rolls two escalators, they go up the escalators.
  2. If the player gets four eels, they lose. If the player gets three escalators, they win.

The Flying Dutchman's Treasure Hunt 
It is a board game that is based on a real treasure map. The box of the game is light blue and the design of it shows the Flying Dutchman with some treasure and the name of the game in black text with the outline of the letters in green.
  • Rules
  1. On a player's turn, the player must roll the dice and move that many spaces around the board. Then the player picks up a card that gives an action to be done. Cards include a variety of actions including changing turn rotation, making others lose turns, collecting doubloons, or simply winning. The objective is to travel completely around the board and to the center, where the treasure is, similar to Parcheesi. There is also a form of currency or bonus points for earning doubloons.
  • Cards
  1. It appears that there are many cards in the game, but only three cards are seen. The game cards of this game board are a spoof of the Monopoly game cards.
  2. One of your shipmates has been a bad pirate! Send him to the brig! (green card; picture of the Flying Dutchman in a jail cell)
  3. You are a real pirate. Go straight to the X which marks the spot. (orange card)
  4. Look for the Deacon's Goose thru the fork in the old tree and head that way. (orange card; picture of the Deacon's Goose is seen through the fork in the old tree, pointing right)
  • Pieces
  1. The board is three-dimensional, and has pieces that attach to it.
  2. The Old Tree-A green tree with a fork in it. It has only one known use, and that is in cooperation with the Deacon's Goose to determine the direction of player movement.
  3. The Deacon's Goose-An orange goose used with the Old Tree to determine the direction of player movement.
  4. Start Piece-Like in Monopoly, the starting place for the players, and passing it results in the earning of eight gold doubloons.
  5. Shark-A gray shark fin. Use is unknown, though probably a hazard.
  6. Finish-A mound of sand labeled "X." A plastic treasure chest is underneath. It is the finish line for all players.

Patrick! The Game 
It is a board game created by Patrick. He uses a numerous amount of board games, including Apologies!, Battling Robo-Tops, The Game of Misery, Grab 'Em Twigs, Bottomopoly, Sea Snakes and Ladders, Secret Date, World Take Over, Battle Boats, Surgery, Brain Trivia, Rat Catcher, Birdiecheesi, Cavityland, Slot Car Race Set, and Starving Starving Sea Stars, to make Patrick! The Game by cutting, gluing, taping them together, and bringing it to life in a Frankenstein style. The shape of the game is shown to be roughly the shape of Patrick.
  • Rules
  1. If a player is in jail, they have to stay in there until they roll a 6 or someone says their name. The former of these, however, has no purpose, as a player may not roll when they are in jail.
  2. If a person declares "outsidies," all players must go outside.
  3. No player may declare themselves the automatic winner.
  • Game pieces
  1. Patrick made out of glue and googly eyes (Patrick)
  2. Nut (Sandy)
  3. Ship (SpongeBob)
  4. Top hat (Squidward)
  • Cards
  1. Driver's license - Allows the player to drive a miniature car across the board as many times as they want.
  2. Rule cards - Cards with a rule written on each of them. They have nothing to do with the gameplay.
  3. Surgery cards - If a player lands on "Do a Surgery," they have to pick one of the four cards. Only one card (remove fin bone from player to your left) was revealed.
  4. Remove fin bone from the player to your left
  5. Chance cards - The player has to do what is written on the card.
  6. Giggle Zone - The players have to giggle.
  7. Silly Face - The players have to make silly faces.
  • Spaces
  1. Free $ - Gives the player money.
  2. Goo Lagoon - One of the avenues. A player is able to buy this space.
  3. Lose a Turn - The player has to skip one turn once they land on this space, however, no one has ever landed on it.
  4. Coral Avenue - One of the avenues. A player is able to buy this space.
  5. Go to Jail - Sends the player to jail and has to stay there for the whole game (see rule one for how to get out of jail). There are in fact two spaces relating to it.
  6. Treasure - Gives the player a random item (usually a driver's license).
  7. Snacks - Gives the player snacks.
  8. Do a Surgery - Gives the player a choice of four surgery cards (see Cards, entry three for more information).
  9. Driver's License - Gives the player a driver's license. However, this space would be useless is the player had already received a driver license from the Treasure space, and vice versa.
  • Other features
  1. Jail - The player is placed in here when landing on a "Go to Jail" space. They are then given a box, resembling a jail cell, apparently with a real prisoner inside, on their head (see rule one for how to get out of jail).
  2. Race track - Players are able to drive a miniature car through the track if they have a driver's license. Unfortunately, due to the race track being placed around the board, there is a chance of the car wiggling the board, leading to a player's figure moving from one space to another, and this affects gameplay.
  3. Starving Starving Sea Star Time - Occurring randomly, the players have to feed Patrick snacks, though it has only occurred once.

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