Nen Basic & Advanced Techniques In Hunter X Hunter

Nen is a technique that allows a living being to use and manipulate their own life energy known as aura. A person capable of utilizing Nen is referred to as a Nen user while those who cannot go by the name of non-users. Because one can craft a great variety of abilities through Nen, it is considered a dangerous power that is kept hidden from the public at large to maintain balance in society.

Four Major Principles

In order to fully grasp Nen, one must first learn the Four Major Principles which are: Ten, Zetsu, Ren, and Hatsu.

Ten
Once a person has opened their Aura Nodes, they must learn to keep their aura from leaking away from their body. Ten is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Once maintained, it creates a shroud around the user. Ten is the most basic defense against Nen attacks, and it also offers limited protection against physical attacks.

Zetsu
While Ten allows a user to keep aura from leaking away from their body, Zetsu stops the flow of aura from their body altogether. By closing all of their Aura Nodes, the user is able to halt all outflow of their aura, making their presence much harder or even impossible to sense. Zetsu can also be used to relieve fatigue, since it forces the body's external layer of aura to be fully contained within. However, for the same reason it can be dangerous due to it leaving the body defenseless against any aura attack.

Ren
Ren focuses on outputting a larger amount of aura than Ten, projecting it outwards explosively. This amplifies the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use at the cost of expending said aura. If Ten is considered purely defensive, Ren can be regarded as its offensive counterpart, although it also grants the user vastly enhanced defensive abilities.

Hatsu
Hatsu is one's personal expression of Nen. Its qualities are influenced by one of the six Nen category. Hatsu is used to project one's aura to carry out a certain function, creating a special and unique paranormal ability that is colloquially referred to as a Nen ability or simply ability.

Advanced Technique

After acquiring a working command of the basics, a student is introduced to a series of advanced techniques that often combine or derive from the four Major Principles. These techniques expand the user's options in combat manifold, but they also consume more aura than the Four Major Principles.

Gyo
Gyo is an advanced application of Ren by which a Nen user concentrates a larger than normal portion of their aura into one specific body part. It increases the strength of that one body part, but leaves the rest of the body more vulnerable. Gyo is most often used in the eyes, allowing a Nen user to see aura.

In
In is an advanced form of Zetsu used to render one's aura imperceptible, effectively concealing it. Unlike Zetsu, In does not stop the user's aura flow. It hides it, making it impossible to perceive with any of the five senses or perception. This technique is perfect for launching sneak attacks or laying traps, as it can conceal not only the user's presence, but also Nen generated with Transmutation, or Conjuration.

En
En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to contain and give shape to that aura, normally a sphere. The minimum requirement is to extend one's aura to a radius of more than 2 meters and hold it longer than 1 minute. Someone using En can feel the shape and movement of anything within the area covered by their aura. Those who master En are typically able to extend it to a circle with a 50 meter radius.

Shu
Shu is an advanced application of Ten. Shu allows a user of Nen to enshroud an object with their aura, allowing them to use that object as an extension of their own body. For example, one could use Shu to extend their Ten around a weapon, which would strengthen and protect it. Shu can be combined with other techniques, such as Ko.

Ko
Ko is a combination of Ten, Zetsu, Hatsu, Ren, and Gyo in which all of the user's aura is concentrated into one particular body part. Gyo is utilized to focus aura on a part of the body, while Ten is used to prevent it from dispersing. Zetsu is used to completely stop the flow of Nen in all other parts of the body, increasing the output in the desired area. With Ren, the amount of aura is increased even further. This makes that one body part extremely powerful, but at the cost of leaving the rest of the user's body completely unprotected.

Ken
Ken is the advanced version of the basic Ren and Ten techniques. It is a primarily defensive technique where a Nen user maintains a state of Ren for a prolonged amount of time. The amount of aura surrounding the user's body during Ken is about 10 times higher than during Ten. Ken allows a Nen user to guard against attacks from any direction, but the large amount of aura produced makes it tiring to maintain.

Ryu
Ryu is the term for use of Gyo from a state of Ken to perform real-time offensive and defensive value adjustments. Ryu is redistributing one's aura according to any other percentage, for example by focusing 70% of one's aura in one fist as one is about to strike, or 80% in one's leg to block an incoming kick. It is utilized to damage a Ken user without leaving oneself as unprotected as during Ko, although the power of the technique is lower.

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