Druid Class In Log Horizon

Type
: Healer
Role: Frontline Attacker, Rearguard or Midguard Support
HP Level: Average
MP Level: Average
Pledged to nature and spirits, a Druid is a magic-type Healer, specializing in using Heal-over-Time spells. Out of the twelve classes, the Druid can produce the greatest HP-per-second recovery rate by stacking various skills to speed up the healing process.

Aside from healing spells, the Druid has a fair amount of offensive and defensive magic and is considered the most well-rounded of the healer classes. The Druid can also use magic that controls the forest. As a result, battling against enemies in the forest will be advantageous for parties with Druids. However, one of the Druid's weaknesses is MP consumption, making them incapable of continuously casting spells for long periods of time. Thus, a Druid must be very aware and keep track of his or her MP use.

There are three main builds for this class: Witch Doctor (recovery support type), Shaman (attack magic type), and Absorber (melee-based MP recovery type).
  • Witch Doctor: Specializes in Pulse Recovery (heal-over-time) spells and other support spells while staying in the rear, away from enemy attacks.
  • Shaman: Despite being a Recovery class, Druids have some powerful offensive spells. They essentially act as a second-rate Sorcerer that can also heal.
  • Absorber: A melee build that focuses on wielding weapons with MP absorption effects.

Known Skills

Healing

Heal
It heals allies, though at a slow rate.

Healing Wind
An area-of-effect healing spell that generates a healing wind around the caster and restores HP instantly. Healing Wind has a very short chant and can be used while on the move. In exchange, however, its healing potency is low.

Heartbeat Healing
A Pulse Recovery skill that uses the power of nature to activate the target's vitality and natural restorative abilities. While in effect, the target is surrounded by a glowing green aura and recovers their HP every second for 15 seconds.

Nature Revive
This spell is used to resurrect an ally who is killed in battle. However, it has a long casting time, uses a lot of MP, and has a cooldown of 300 seconds. As a result, this spell is not practical for use during the heat of battle.

Offensive

Shrieker Echo
When enemy units are within range, Shrieker Echo activates, summoning myconids that let out a shrill cry, stunning enemies near it.

Summon 

Sequoia Of Life
The Sequoia of Life is a Druid Summoning Spell that summons a large Sequoia tree with an area-of-effect that restores up 30% of a maximum of ten Players' Health.

Summon of Companion

Other

Bug’s Light
This spell produces a source of light in the shape that vaguely resembles a firefly, allowing the caster and allies to see things in the dark. This magic is equivalent to Magic Light of Mage classes.

Willow Spirit 
The caster creates branches and vines to bind an enemy. It has the same effect as that of Astral Bind of an Enchanter.

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