7 Concepts Of Magi The Labyrinth Of Magic
Magi the series is an anime that consists of 3 different titles, namely Magi: The Labyrinth of Magic, Magi: The Kingdom of Magic, and The Adventure of Sinbad. The series took its story and inspiration largely from the Middle East countries, something that is different from most anime settings. To discover the basic concept of the series, I compile these facts in order to easily understand the flow of story. Check these out!
1001 Arabian Nights
The series is largely based on numerous stories from 1001 Arabian Nights, most notably the tales of Aladdin, Ali Baba, and Sinbad the Sailor. It is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. The story is quite famous in islamic religion and this anime is so far the only one that use it as reference.
Story Setting
The story is set in an alternate ancient world with several regions and nations having some resemblances with real life counterparts from that time. It is easily found that Balbadd and Sindria are similar to India, Reim Empire similarity with Roman Empire, Parthevia with Ancient Persia, Kou Empire with Imperial Chinese, Alma Toran with Israel, Heliohapt with Ancient Egypt, Kina with Japan, as well as Dark Continent which somehow greatly resembles Africa.
Rukh
In the world of this anime, all living beings possess an essence known as Rukh and when they die, this essence returns to the huge flow of Rukh that gives life to all subsequent beings in an eternal cycle of rebirth called Fate. Once a person is overcome with sadness, anger, and hopelessness, their Rukh becomes corrupted, unstable, and black, and deviates from the main guidance in a process known as Fall into Depravity.
Djinn & Dungeon
There are also several magic castles full of treasures and traps known as Dungeons that appeared fourteen years prior to the current storyline and each of them is the lair of a powerful magic being, a Djinn. It is commonly known that, if one clears a dungeon, he or she will be bestowed with riches and power.
Metal Vessel & Household Vessel
Individuals that manage to overcome the trials of a Dungeon and earn the allegiance of its Djinn are known as Dungeon Capturers, gaining the ability to use its powers infused in a personal item of theirs known as a Metal Vessel and create less potent Household Vessels for their companions as well.
Magoi
People can use the Rukh in their bodies to create an energy known as Magoi to power their magical weapons and abilities. This energy must be used with care, as despite the fact that an individual's magoi can be restored with feeding and rest, once fully exhausted it causes their death.
Magi
Among those that can perform magic with their own Magoi there is a rare class of magicians known as Magi, that can also use Magoi from the Rukh around them, greatly increasing their capabilities. A Magi usually chooses Dungeon Capturers to offer guidance and protection making them into their King Vessels. Magi also have the ability to make Dungeons appear and disappear at will. There are several nations in history that were founded or improved by the rule of such individuals.
1001 Arabian Nights
The series is largely based on numerous stories from 1001 Arabian Nights, most notably the tales of Aladdin, Ali Baba, and Sinbad the Sailor. It is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. The story is quite famous in islamic religion and this anime is so far the only one that use it as reference.
Story Setting
The story is set in an alternate ancient world with several regions and nations having some resemblances with real life counterparts from that time. It is easily found that Balbadd and Sindria are similar to India, Reim Empire similarity with Roman Empire, Parthevia with Ancient Persia, Kou Empire with Imperial Chinese, Alma Toran with Israel, Heliohapt with Ancient Egypt, Kina with Japan, as well as Dark Continent which somehow greatly resembles Africa.
Rukh
In the world of this anime, all living beings possess an essence known as Rukh and when they die, this essence returns to the huge flow of Rukh that gives life to all subsequent beings in an eternal cycle of rebirth called Fate. Once a person is overcome with sadness, anger, and hopelessness, their Rukh becomes corrupted, unstable, and black, and deviates from the main guidance in a process known as Fall into Depravity.
Djinn & Dungeon
There are also several magic castles full of treasures and traps known as Dungeons that appeared fourteen years prior to the current storyline and each of them is the lair of a powerful magic being, a Djinn. It is commonly known that, if one clears a dungeon, he or she will be bestowed with riches and power.
Metal Vessel & Household Vessel
Individuals that manage to overcome the trials of a Dungeon and earn the allegiance of its Djinn are known as Dungeon Capturers, gaining the ability to use its powers infused in a personal item of theirs known as a Metal Vessel and create less potent Household Vessels for their companions as well.
Magoi
People can use the Rukh in their bodies to create an energy known as Magoi to power their magical weapons and abilities. This energy must be used with care, as despite the fact that an individual's magoi can be restored with feeding and rest, once fully exhausted it causes their death.
Magi
Among those that can perform magic with their own Magoi there is a rare class of magicians known as Magi, that can also use Magoi from the Rukh around them, greatly increasing their capabilities. A Magi usually chooses Dungeon Capturers to offer guidance and protection making them into their King Vessels. Magi also have the ability to make Dungeons appear and disappear at will. There are several nations in history that were founded or improved by the rule of such individuals.
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